With the E3 2016 Bethesda Press Conference, we got a much better look at what Dishonored 2 will look like and how it will play.
Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized Empress Emily Kaldwin’s throne, leaving the fate of the Isles hanging in the balance. As Emily or Corvo, travel beyond the legendary streets of Dunwall to Karnaca, the once-dazzling coastal city that holds the keys to restoring Emily to power.
According to designer Harvey Smith, the development team focused on “verticality” to allow players to climb higher onto rooftops for either assassinations or stealth. New weather elements and effects are added into the game which will affect the environment and player’s gameplay; gusts of winds will power windmills and dust storms will allow players to approach in stealth.
The game will allow players to play as either Corvo Attano (protagonist from Dishonored) or Emily Kaldwin. Both characters have different skills, personalities and play styles. While Emily sports purple mind tendrils which allows you to pull enemies closer, much of Corvo’s abilities remain the same.
As fully voiced characters, Emily Kaldwin and Corvo Attano now bring their own perspectives and emotional responses to the world and story. Use each character’s set of powers, gadgets and uniquely-tuned weapons in creative ways as you explore the world – whether you fight your way through the city streets or sneak across the rooftops – and which enemies you decide to eliminate or spare.
Advanced bonecharm crafting and all-new upgrade trees allow you to customize your powers in vastly different ways. Become a living shadow to silently stalk your targets, link enemies so they share a common fate, or mesmerize your foes and dominate their minds. Choose from nearly infinite combinations of violence, nonlethal combat, powers and weapons to accomplish your objectives.
From the grimy, rat-infested streets of Dunwall to the lush, exotic coasts of a decaying Karnaca, immerse yourself in stylized locales created by Arkane’s premiere art and narrative teams. The world is a character in its own right, rich with story, architecture and eclectic characters. It is also punctuated by signature mission locations, such as the Dust District, ravaged by dust storms and warring factions, and a madman’s mansion made of shifting walls, deadly traps and clockwork soldiers.
Customize your gameplay options and difficulty settings for an even more tailored adventure. You can make the experience more challenging (or easier) by changing myriad parameters related to stealth, movement and combat.
Along with the official gameplay trailer, we were treated to a narrated play through of a segment of the game.
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